Game Rules

The rules for Pinuid Dobbal are not complicated and there are not many of them, so take a moment to read them through. After that, the battle can begin!
TIP: Is something still not completely clear? Then play a few games online with the help function turned on.
Pinuid Dobbal
Objective of the game
Get the play-pin together with one of your own running pins, next to each other, onto the opponent’s back line to win the game!
Starting setup for Pinuid Dobbal
Place the pins as shown in the example below.
Game preparation
Players decide for themselves who plays with which color and who starts.
The player who starts places the play-pin in the free opening between their own 5 running pins.
How the game is played
Roll the three dice and always carry out the moves in this fixed order:
first move a running pin, then move the play-pin, and then move a running pin again.
Pins must be moved. This may be done in all directions, but always in a straight line. No jumping over other pins is allowed.
The play-pin
The play-pin may only be moved if there is enough space for the number of steps. In addition, the play-pin must always be adjacent to one of your own running pins in order to be moved.
If this is not the case, the play-pin may not be moved and the player must only move two of their own running pins.
Special rule for a double roll
If you roll a double with the running dice, you may choose one of the following actions:
remove one of your opponent’s pins, up to a maximum of 3 removed pins, or place back one of your own previously removed pins on your own back line.
If you choose to remove or replace a pin, that is the only action allowed and your turn ends immediately.
Important game rules
You may never jump over other pins.
A pin must always move in a straight line.
If a move is not possible, the play-pin or running pin stays where it is and you only move what is still possible.
You must always do whatever is still possible, even if it is to your own disadvantage.
Even if it looks like you are out, you still have to make all three moves according to all three dice. If this is not possible, you have not yet won, even if you are already on the back line.
Winning condition
The first player to get the play-pin plus one of their own running pins next to each other onto the opponent’s back line wins!
Please note! Always keep the starting setup exactly like this!

The second example shows how pins are moved with a roll of 1-1-3.


This third example shows the choice when rolling a double with the two running dice, for example 1-1, 2-2 or 3-3. Blue may place one pin back on a free space on their own back line.


The final example shows blue’s victory. Blue has one of their own running pins and the play-pin next to each other on the opponent’s back line.

